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It looks like they're doing something that they want to do, rather than doing things like "uuuuhh. Ever since then, Sonic Team have been scrambling to find a way to make a game that appeases fan expectations or leans on nostalgia rather than doing truly creative things. Sega themselves even joke about how bad that game was. Yuji Naka then planned a return to form with only Sonic, rebooting to the degree that he called the game simply "Sonic the Hedgehog," but serious development troubles (and it was long ago, but I think I remember reading Sega was pressuring him to make it more like the popular Sonic X anime by including, you guessed it, more playable friends) caused Naka and a sizeable portion of Sonic Team to sorta give up and bail, and the game that was left in the wake was the infamously bad "Sonic 06," as we call it.
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It was even a part of the "Sonic Cycle" graphic that circulated for years that Sega would introduce a game and show off Sonic, people would get excited, then the second trailer would show new friends with different gimmicks, and people would get worried.
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Fans were letting it be known that they wanted to go back to core speed-based and momentum-based gameplay where you play as Sonic. This was really noticable with Sonic Heroes, where there are so many characters that you play three at once and still have four separate teams for a total of twelve(!) playable characters. There was definitely a section of the fandom (though I won't say it was the whole fandom) who started getting turned off post-Adventure when it seemed to them like there were too many "new friends" with different playstyles being focused on. I do not think they would do some soft reboot ignore everything from heroes to frontiers type stuff.Click to expand.30-year Sonic fan here. Now idk what the story for adventure 3 would be I do not think frontiers will have multiple playable characters because Izuka said sonic would rescue his friends like generations.Īnd if an adventure 3 dumps the boost from sonic you could have blaze as a character who keeps the boost formula alive as an alt playstyle. I also think multiple playable characters come back though hopefully a combo 3 and k style and adventureĪlso no mandatory fishing but i would be ok with optional side quest fishingĪll characters go through the same large open worl though maybe with diffrent side quest, but have unique action stages aka unique "cyber space levels I think they keep the open world as an evolution of sa1 hub world but frontiers cyber space levels are translated into the action stages remincent of sa1 and 2 I think they would bring back the gameplay translated into a modern polish context. Moving forward, on a title-by-title basis, we will focus on these target audiences and deliver games for those fans."
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"Then we plan on releasing titles like Sonic Frontiers as something new, that even our 3D Sonic veterans will find new and exciting. It perfectly presents the origins of Sonic in a format for those who grew up with the originals, or for those who are new to the series." "As part of that strategy, is our June release of Sonic Origins. Going forward, we want the Sonic brand to appeal to both groups of fans across games and other media." There are also young fans who may have started with the movies and other content. The confirmation came as Iizuka used the interview to also discuss how Sonic Frontiers, and future projects from Sonic Team, will aim to target two groups of fans "Sonic fans from 30 years ago are adults now. "So, I haven't really thought about my next game yet, but I would hope all of the work we put into Sonic Frontiers can be used to make another Sonic Adventure game sometime." When will that happen? Iizuka-san isn't quite sure yet, but it's definitely on his mind – and his words here are enough to get a certain corner of the Sonic fanbase salivating with anticipation.
#Sonic frontiers tails series
"In Sonic Adventure we had Adventure Fields, which were smaller open spaces, but even the techniques we used back then are helping us execute well on Sonic Frontiers." Iizuka coupled this piece of information with a confirmation that he would "like to continue the Sonic Adventure series at some point." "The base of our game is the Sonic 3D Action Adventure game expanded to be a freer game experience, and that's how we thought up this completely new 'Open Zone' game system," Iizuka said, later explaining: In an interview with IGN, the series producer discusses the inspirations behind Sonic Frontiers, and how Sonic Team referred to its work on Sonic Adventure's adventure fields to help develop its "open" world design.
Sonic Team head Takashi Iizuka has revealed that the studio's past work contributed to Sonic Frontiers' 'Open Zone' gameplay approach – and has expressed an interest in using learnings from the upcoming title to make a new entry in the Sonic Adventure series.
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